Wednesday, July 16, 2008, 09:46 PM EST
[
General]
Having the All-Star game decide home-team advantage is great
... for AAA. That's right. The AAA All-Star game decides which league gets to be
the home team in the Bricktown Showdown. So why is it good for AAA but not MLB?
Quite simply because the game's played in Oklahoma City regardless. When the
All-Star game decides who gets to take the field first, there's not much at
stake. When the All-Star game decides who gets to play 4 home games in a 7-game
series, it's a different story. Plus, it's not like having the All-Star game
decide home-field advantage really affects how the players play the game. Did
any of them try any harder last night than they would have if home-field
advantage wasn't up for grabs? You'd be hard-pressed to make a convincing
argument.
On to the main topic, there has been a lot of talk about how
close we were to reliving an All-Star game tie and what should be done to
prevent it from ever happening again. I look at it, and the solution seems
remarkably simple. First, let's state the situation. You have 8+ innings in
which you need pitchers. You have 12 pitchers who all have different amounts
of innings they can pitch. You want to use all of them within the game without running out of pitchers in extra innings. My
solution: Use the relief pitchers first.
When you're faced with having to fill 8+ innings (with no
guaranteed upper limit) and limited resources (12 pitchers), why wouldn't you
save the high-value resources (pitchers that can go multiple innings) until late in the
game? Plus, you gain more information about the length of the game as it progresses. In the first inning, you don't know whether your team will need 8 or 20
IP. In the fifth inning, you have more information. If it's a five-run game and
you're the visiting team, you most likely only have 3 innings left. If it's a
tie game, you might have 3 innings left or you might have 10. Put simply: wait
until you have more information before deciding whether Roy Halladay will go
one, two, three, or (gasp) four innings.
Let's use the AL team as an example, and I'm going to save
Mariano Rivera until the 9th for symbolic reasons. We're going to
use last night's scoring to determine usage, although things would have
obviously been different by using the pitchers differently. It's just an
example, so that aspect doesn't really matter.
Inning 1: George Sherrill - With Utley and Berkman due up,
this will be the best place to use the lefty.
Inning 2: Joe Nathan
Inning 3: Jonathan Papelbon
Inning 4: Francisco Rodriguez
Inning 5: Joakim Soria
Inning 6: Cliff Lee - Utley and Berkman due up again, so we'll
go with another lefty.
Inning 7: Roy Halladay - Here's your first real playing time
decision. Down by two with three innings to play, let's say you move to the
next pitcher in order to get as many in the game as possible. By seniority,
Halladay gets picked.
Inning 8: Halladay - Tie game and Rivera's planned for the 9th,
so we don't want to use 2 pitchers to get there when 1 will do.
Inning 9: Mariano Rivera
Inning 10: Joe Saunders - Nate McLouth and Adrian Gonzalez
are the only two lefties remaining from the NL. With McLouth leading off, you
might as well use Saunders here.
Inning 11: Saunders - With only two pitchers remaining
(non-Kazmir division), Saunders remains in the game.
Inning 12: Saunders - Same as Inning 11.
Inning 13: Justin Duchscherer - You don't want to piss off
the Angels by leaving Saunders in for a fourth inning, so it's time to make a
move.
Inning 14: Duchscherer - Similar to Inning 11, you want to
keep Ervin Santana available in case we go incredibly deep into this game.
Duchscherer will need to go four or five if necessary.
Inning 15: Duchscherer - Same as Inning 14.
The game's completed without using either Ervin Santana or
Scott Kazmir, and now J.D.
Drew doesn't even have to think about pitching.
Similarly for the NL:
Inning 1: Billy Wagner - With Ichiro Suzuki and Josh
Hamilton due up, we'll start with the lefty.
Inning 2: Brad Lidge
Inning 3: Brian Wilson
Inning 4: Carlos Marmol
Inning 5: Ben Sheets
Inning 6: Dan Haren - Up by two with four innings to go and
five pitchers left, this situation is borderline on whether to keep Sheets
another inning or move to the next pitcher to try to get as many into the game
as possible. To show you that this strategy will work, I'm going to make things
harder on myself and go to the next pitcher.
Inning 7: Carlos Zambrano - Still up by two, I can't change
my strategy from what I said for Inning 6.
Inning 8: Edinson Volquez - Up by one with two to go, I'm
going to keep running through pitchers.
Inning 9: Volquez - In a tie game with only two pitchers
left in the bullpen (non-Webb division), I'm going to have to use these
pitchers for 3 or more innings unless we score.
Inning 10: Volquez - Same as Inning 9.
Inning 11: Ryan Dempster - I don't want to use Volquez for
more than 3 innings, and I want to save Aaron Cook as my "fall" guy. It's
better to deal with using a pitcher for a whole outing when he plays for me in
the regular season.
Inning 12: Dempster - A tie game and only Cook left in the
pen means Dempster remains in the game.
Inning 13: Dempster - Same as Inning 12.
Inning 14: Aaron Cook - Since I don't want to use Dempster
for more than 3 innings, I'm sending Cook out there until he throws 100
pitches.
Inning 15: Cook - No alternatives.
The game's completed without using Brandon Webb.
If, on the other hand, the game turns out to be a blowout,
both teams can use each pitcher for one inning, and you're left with 3 pitchers
from each team not making it into the game. That doesn't seem like a problem to
me. You might get some complaints from fans if their team's lone All-Star doesn't get
in the game. To avoid that, you just make sure to make them one of the 9 you
use in a blowout - not that hard.
So there you have it. By using the relief pitchers first and
delaying the decision on the starters' number of innings, you have enough arms
to go deep into extra innings without sacrificing the ability to get most of
the pitchers into the game.